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AmbientChangeRate: Difference between revisions
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Un-Deezire'd |
m Added into the new bugs category. |
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Line 22: | Line 22: | ||
* [[Ambient]] | * [[Ambient]] | ||
* [[IonAmbient]] | * [[IonAmbient]] | ||
[[Category:Resetting Flags]] |
Revision as of 12:18, 4 December 2020
Flag: | AmbientChangeRate |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AudioVisual |
Specifies the default rate at which ambient light is recalculated. When the ambient lighting level in a map is changed via trigger action #73, the game waits this many minutes1 between each step of lighting increase or decrease. This delay can be changed with action #72. The actual amount of lighting changed in each step is defined by AmbientChangeStep.
1 ↑ on default speed, meaning 900 frames.
Bugs/Side-Effects/Unexpected Limitations
If AmbientChangeRate is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to 0.0.