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CloakDelay: Difference between revisions

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Un-Deezire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
Forced delay (in minutes) that cloaked units (i.e. submarines) will remain revealed (i.e. on the surface) before being allowed to cloak (submerge).
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|float}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the delay, in minutes (per 900 [[frames]]), that all cloaked objects (submarines in {{ra2}}) are forced to remain revealed/emerged before becoming able to cloak/submerge again.
 
==See Also==
* [[CloakingStages]]
* [[CloakingSpeed]]
* [[Cloakable]]

Latest revision as of 19:12, 19 March 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


Specifies the delay, in minutes (per 900 frames), that all cloaked objects (submarines in Red Alert 2) are forced to remain revealed/emerged before becoming able to cloak/submerge again.

See Also