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2. If <b>[[VehicleTypes]]</b> and '''[[AircraftTypes]]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere '''(except being moved by Chronosphere)'''
2. If <b>[[VehicleTypes]]</b> and '''[[AircraftTypes]]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere '''(except being moved by Chronosphere)'''


>For <b>[[Tiberian Sun]]</b> If <b>[[VehicleTypes]]</b> have '''Strength=0''' particle in the <b>[[DamageParticleSystems]]</b> section will be used
If <b>[[VehicleTypes]]</b> have <b>{{f|Strength|0|Link}}</b> and <b>{{f|Cloakable|yes|Link}}</b> <b>[[VehicleTypes]]</b> will reveal itself blinking. for a period of time
If you create a <b>[[VehicleTypes]]</b> that looks like this, you will get <b>{{f|Internal Error|0073B0C9|Link}}.
 
But if [[VehicleTypes]] have Strength=-1 we can create it normally. And it can come out of the factory and [[VehicleTypes]] will move along the factory alignment lines. After that, it was unable to move anywhere.
 
>For [[Tiberian Sun]] If [[VehicleTypes]] have '''Strength=0''' particle in the [[DamageParticleSystems]]</b> section will be used
(Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark  only)</b>.
(Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark  only)</b>.


>For <b>[[Tiberian Sun]]</b> If <b>[[AircraftTypes]]</b> have '''Strength=0''' When it is completed (purchased), it is immediately destroyed.
>For <b>[[Tiberian Sun]]</b> If <b>[[AircraftTypes]]</b> have '''Strength=0''' When it is completed (purchased), it is immediately destroyed.
>For <b>[[Red Alert]]</b> If <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> have <b>Strength=0</b> Those units cannot do anything. And we will order other units to attack. <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> with <b>Strength=0</b> Can't either.
(<b>[[VehicleTypes]]</b> have <b>Strength=0</b> It cannot come out of the factory if have <b>Strength=-1</b> it can come out of the factory.)
>For <b>[[Red Alert]]</b> If <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> have <b>Strength=0 or Strength=-1</b> and <b>{{f|Cloakable|yes|Link}}</b> <b>[[VehicleTypes]]</b> will reveal itself blinking. for a period of time


3. If the <b>[[BuildingTypes]]</b> has '''Strength=0''' after we place it It will be destroyed immediately.
3. If the <b>[[BuildingTypes]]</b> has '''Strength=0''' after we place it It will be destroyed immediately.


4. If the <b>[[BuildingTypes]]</b> has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only.
4. If the <b>[[BuildingTypes]]</b> has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only.

Revision as of 13:57, 22 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: 0, -1
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Bugs/Side-Effects/Unexpected Limitations

1. If the InfantryTypes has Strength=0 or Strength=-1 InfantryTypes will receive the following effects.

-When transported by Chronosphere will not die.

-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., InfantryTypes will not die.

-Can't die from Iron Curtain

2. If VehicleTypes and AircraftTypes have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere (except being moved by Chronosphere)

If VehicleTypes have Strength=0 and Cloakable=yes VehicleTypes will reveal itself blinking. for a period of time If you create a VehicleTypes that looks like this, you will get Internal Error=0073B0C9.

But if VehicleTypes have Strength=-1 we can create it normally. And it can come out of the factory and VehicleTypes will move along the factory alignment lines. After that, it was unable to move anywhere.

>For Tiberian Sun If VehicleTypes have Strength=0 particle in the DamageParticleSystems section will be used (Works well with particles of type Spark (BehavesLike=Spark only).

>For Tiberian Sun If AircraftTypes have Strength=0 When it is completed (purchased), it is immediately destroyed.

>For Red Alert If InfantryTypes and VehicleTypes have Strength=0 Those units cannot do anything. And we will order other units to attack. InfantryTypes and VehicleTypes with Strength=0 Can't either. (VehicleTypes have Strength=0 It cannot come out of the factory if have Strength=-1 it can come out of the factory.)

>For Red Alert If InfantryTypes and VehicleTypes have Strength=0 or Strength=-1 and Cloakable=yes VehicleTypes will reveal itself blinking. for a period of time

3. If the BuildingTypes has Strength=0 after we place it It will be destroyed immediately.

4. If the BuildingTypes has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.