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If [[InfantryTypes]] have {{f|Strength|-1|Link}} and {{f|Cloakable|yes|Link}} will reveal itself blinking for a period of time
If [[InfantryTypes]] have {{f|Strength|-1|Link}} and {{f|Cloakable|yes|Link}} will reveal itself blinking for a period of time
>For [[Tiberian Sun]] If [[VehicleTypes]] have '''Strength=0''' particle in the [[DamageParticleSystems]]</b> section will be used
(Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark  only)</b>.
>For <b>[[Tiberian Sun]]</b> If <b>[[AircraftTypes]]</b> have '''Strength=0''' When it is completed (purchased), it is immediately destroyed.
>For [[Tiberian Sun]] If [[InfantryTypes]] have '''Strength=0'''  and {{f|Cloakable|yes|Link}} Won't reveal myself Unable to move anywhere
>For [[Tiberian Sun]] If [[VehicleTypes]] have '''Strength=0'''  and {{f|Cloakable|yes|Link}} Won't reveal myself Unable to move anywhere not receive damage and did cannot do anything+We cannot command units or buildings to attack [[VehicleTypes]] that have this characteristic.
particle in the <b>[[DamageParticleSystems]]</b> section will be used(Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark  only)</b>.


>For [[Tiberian Sun]] If [[InfantryTypes]] have '''Strength=-1'''  and {{f|Cloakable|yes|Link}} will reveal itself blinking for a period of time.
>For [[Tiberian Sun]] If [[InfantryTypes]] have '''Strength=-1'''  and {{f|Cloakable|yes|Link}} will reveal itself blinking for a period of time.
Line 43: Line 54:


we can create it normally. And it can come out of the factory and [[VehicleTypes]] will move along the factory alignment lines. After that, it was unable to move anywhere.
we can create it normally. And it can come out of the factory and [[VehicleTypes]] will move along the factory alignment lines. After that, it was unable to move anywhere.
>For [[Tiberian Sun]] If [[VehicleTypes]] have '''Strength=0''' particle in the [[DamageParticleSystems]]</b> section will be used
(Works well with particles of type <b>Spark</b> <b>(BehavesLike=Spark  only)</b>.
>For <b>[[Tiberian Sun]]</b> If <b>[[AircraftTypes]]</b> have '''Strength=0''' When it is completed (purchased), it is immediately destroyed.


>For <b>[[Red Alert]]</b> If <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> have <b>Strength=0</b> Those units cannot do anything. And we will order other units to attack. <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> with <b>Strength=0</b> Can't either.
>For <b>[[Red Alert]]</b> If <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> have <b>Strength=0</b> Those units cannot do anything. And we will order other units to attack. <b>[[InfantryTypes]]</b> and <b>[[VehicleTypes]]</b> with <b>Strength=0</b> Can't either.

Revision as of 14:41, 22 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: 0, -1
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Bugs/Side-Effects/Unexpected Limitations

1. If the InfantryTypes has Strength=0 or Strength=-1 InfantryTypes will receive the following effects.

-When transported by Chronosphere will not die.

-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., InfantryTypes will not die.

-Can't die from Iron Curtain

2. If VehicleTypes and AircraftTypes have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere (except being moved by Chronosphere)

If VehicleTypes have Strength=0 and Cloakable=yes VehicleTypes will reveal itself blinking for a period of time. If you create a VehicleTypes that looks like this, you will get Internal Error=0073B0C9.

But if VehicleTypes have Strength=-1 we can create it normally. And it can come out of the factory and VehicleTypes will move along the factory alignment lines. After that, it was unable to move anywhere.

If InfantryTypes have Strength=-1 and Cloakable=yes will reveal itself blinking for a period of time

>For Tiberian Sun If VehicleTypes have Strength=0 particle in the DamageParticleSystems section will be used (Works well with particles of type Spark (BehavesLike=Spark only).

>For Tiberian Sun If AircraftTypes have Strength=0 When it is completed (purchased), it is immediately destroyed.

>For Tiberian Sun If InfantryTypes have Strength=0 and Cloakable=yes Won't reveal myself Unable to move anywhere

>For Tiberian Sun If VehicleTypes have Strength=0 and Cloakable=yes Won't reveal myself Unable to move anywhere not receive damage and did cannot do anything+We cannot command units or buildings to attack VehicleTypes that have this characteristic.

particle in the DamageParticleSystems section will be used(Works well with particles of type Spark (BehavesLike=Spark only).

>For Tiberian Sun If InfantryTypes have Strength=-1 and Cloakable=yes will reveal itself blinking for a period of time.

>For Tiberian Sun If VehicleTypes have Strength=-1 and Cloakable=yes Won't reveal myself Unable to move anywhere not receive damage and did cannot do anything.

we can create it normally. And it can come out of the factory and VehicleTypes will move along the factory alignment lines. After that, it was unable to move anywhere.

>For Red Alert If InfantryTypes and VehicleTypes have Strength=0 Those units cannot do anything. And we will order other units to attack. InfantryTypes and VehicleTypes with Strength=0 Can't either. (VehicleTypes have Strength=0 It cannot come out of the factory if have Strength=-1 it can come out of the factory.)

>For Red Alert If InfantryTypes and VehicleTypes have Strength=0 or Strength=-1 and Cloakable=yes VehicleTypes will reveal itself blinking. for a period of time

3. If the BuildingTypes has Strength=0 after we place it It will be destroyed immediately.

4. If the BuildingTypes has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.