Cloakable: Difference between revisions
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|values=boolean | |values=boolean | ||
|default=no | |default=no | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}},{{Categ|BuildingTypes}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
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==Nots== | ==Nots== | ||
Strangely, for [[Tiberian Sun]], even though our units and buildings don't have {{f|Sensors|yes|link}} but can attack units that have <b>Cloakable=yes</b> immediately, as if there was no cloaking effect. | Strangely, for [[Tiberian Sun]], even though our units and buildings don't have {{f|Sensors|yes|link}} but can attack units that have <b>Cloakable=yes</b> immediately, as if there was no cloaking effect.<br> | ||
(For [[Tiberian Sun]] and [[Firestorm]]) The <b>Cloakable=yes</b> and [[CloakingSpeed]] tags can be used with [[BuildingTypes]] without any problems. | |||
==See also== | ==See also== | ||
* [[Sensors]] | * [[Sensors]] | ||
* [[SensorArray]] | * [[SensorArray]] |
Revision as of 15:40, 13 August 2024
Flag: | Cloakable |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes,BuildingTypes |
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.
Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.
Bugs/Side-Effects/Unexpected Limitations
Although InfantryTypes There will be Cloakable=yes But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal
Nots
Strangely, for Tiberian Sun, even though our units and buildings don't have Sensors=yes but can attack units that have Cloakable=yes immediately, as if there was no cloaking effect.
(For Tiberian Sun and Firestorm) The Cloakable=yes and CloakingSpeed tags can be used with BuildingTypes without any problems.