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When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
When this warhead detonates, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number is picked from the interval [ [[MinDebris]]; [[MaxDebris]] ] (inclusive).
==Note==
==Note==
'''MinDebris=1''' There is a 50% chance that debris will form.
'''MinDebris=1''' There is a 50% chance that debris will form If you want to have a 100% chance of debris You will need to define the following:<br>
'''[TechnoTypes]'''<br>
'''MinDebris=1'''<br>
'''MaxDebris=2'''<br>
'''DebrisTypes=VoxelAnims,VoxelAnims'''<br>
'''DebrisMaximums=1,0'''(1 For [[VoxelAnims]] that you want to actually happen)<br>


== See Also ==  
== See Also ==  

Latest revision as of 05:46, 9 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MinDebris
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Warheads, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


On a VehicleType

When this VehicleType is destroyed, it will spawn a random number of debris from the [General] → ExplosiveVoxelDebris list , or the DebrisTypes list on the unit, if that is set. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

On a Warhead

Note: This section is for YR only.
When this warhead detonates, it will spawn a random number of debris from the [General] → MetallicDebris list at the impact point. The random number is picked from the interval [ MinDebris; MaxDebris ] (inclusive).

Note

MinDebris=1 There is a 50% chance that debris will form If you want to have a 100% chance of debris You will need to define the following:
[TechnoTypes]
MinDebris=1
MaxDebris=2
DebrisTypes=VoxelAnims,VoxelAnims
DebrisMaximums=1,0(1 For VoxelAnims that you want to actually happen)

See Also