TurretCount: Difference between revisions
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|values=unsigned integers | |values=unsigned integers | ||
|default=0 | |default=0 | ||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}},{{Categ|BuildingTypes}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | ||
Revision as of 14:41, 7 January 2025
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Flag: | TurretCount |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | 0 |
Applicable to: | InfantryTypes,VehicleTypes,BuildingTypes |
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).
In those cases, the game loads files objectnametur%d.vxl/hva, where %d represents the number between 1 and TurretCount, as opposed to plain objectnametur.vxl/hva it loads normally.
Bugs/Side-Effects/Unexpected Limitations
When setting TurretCount to a value greater than 0, see that WeaponCount is also set correctly. This has to be done because the latter is not initialized to a constant value, and garbage in memory could lead to unexpected results, like corrupting memory. In the best case it crashes when starting a game.
- Allows InfantryTypes to use Weapons with Burst=2 are possible.
IfInfantryTypes has TurretCount=1 WeaponCount=2
Weapon1FLH(in Art.ini or Artmd.ini)
Weapon2FLH(in Art.ini or Artmd.ini)
EliteWeapon1FLH(in Art.ini or Artmd.ini)
EliteWeapon2FLH(in Art.ini or Artmd.ini)
[E1]
TurretCount=1
WeaponCount=2
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattling
EliteWeapon2=AAGattlingE