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Spawns: Difference between revisions

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Starkku (talk | contribs)
m Fixed indentation - should've spent more time reading help files.
Testid123 (talk | contribs)
mNo edit summary
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|default=none
|default=none
|values={{Values|string|[[AircraftTypes]]}}
|values={{Values|string|[[AircraftTypes]]}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
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|ares=yes
|ares=yes
}}
}}
 
Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with {{f|Spawner|yes|link}}.
Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with <tt>[[Spawner]]=yes</tt>. Defaults to 'none'.


===See also===
===See also===
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|ares=yes
|ares=yes
}}
}}
 
Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount||link}}
Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.


==On Voxel Debris==
==On Voxel Debris==
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|ares=yes
|ares=yes
}}
}}
 
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount||link}}
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.


==On ParticleSystems==
==On ParticleSystems==
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|ares=yes
|ares=yes
}}
}}
Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. Defaults to 'no'.
Can be set to ''' 'yes' ''' or ''' 'no' ''', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself.


===See also===
===See also===

Revision as of 07:09, 12 January 2025

On VehicleTypes and BuildingTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: AircraftTypes)
Default: none


Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes.

See also

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: VoxelAnims)
Default: none


Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=

On ParticleSystems

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ParticleSystems


Can be set to 'yes' or 'no' , and tells whether or not this ParticleSystem can spawn particles by itself.

See also