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==Note==
==Note==
Aircraft designated as targets must not exist in the [General]►[[PadAircraft]] list;
Aircraft designated as targets must not exist in the [General]►{{f|PadAircraft|link}} list;
*otherwise, the SAM will not even aim.
*otherwise, the SAM will not even aim.


Aircraft designated as targets cannot have a valid building in their Dock list;
Aircraft designated as targets cannot have a valid building in their {{f|Dock|link}} list;
*otherwise, the SAM can only rotate its turret but cannot actually fire.
*otherwise, the SAM can only rotate its turret but cannot actually fire.


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Once the aircraft moves, it will only occasionally fire a few shots under specific conditions.
Once the aircraft moves, it will only occasionally fire a few shots under specific conditions.


At the same time, the frequency of re-locking and turret rotation in this case does not adhere to the weapon's [[ROF]] settings.
At the same time, the frequency of re-locking and turret rotation in this case does not adhere to the weapon's {{f|ROF|link}} settings, nor is it a fixed value.


Even the aforementioned situation of suddenly firing two rounds can occur without facing the target, even if there is no [Weapon] > {{f|OmniFire|yes|link}}.


Currently measured:
Currently measured:

Revision as of 07:36, 14 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SAM
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes.
NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire InfantryTypes,VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes.

Note

Aircraft designated as targets must not exist in the [General]►PadAircraft list;

  • otherwise, the SAM will not even aim.

Aircraft designated as targets cannot have a valid building in their Dock list;

  • otherwise, the SAM can only rotate its turret but cannot actually fire.

However, even so, the SAM can only fire its weapons normally when the target aircraft is in a hover state.

Once the aircraft moves, it will only occasionally fire a few shots under specific conditions.

At the same time, the frequency of re-locking and turret rotation in this case does not adhere to the weapon's ROF settings, nor is it a fixed value.

Even the aforementioned situation of suddenly firing two rounds can occur without facing the target, even if there is no [Weapon] > OmniFire=yes.

Currently measured:

In the YR1.001+Ares3.0p1+PhobosBuild#45 environment

it is functioning normally.


In the YR1.001+Ares3.0p1+KratosPPv0.1.15 environment

the SAM building will be prohibited from acquiring targets

  • (the author of KratosPP stated that this part was not modified at all, and the author does not understand this logic either).


In the YR1.001+Ares3.0p1+PhobosBuild#45+KratosPPv0.1.15 environment

the SAM can acquire targets normally

but firing will immediately trigger a Fatal Error, and the EIP address is not in gamemd.exe (the record doesn't really mean much, hence it's not included in the EIP page.).