DeployingAnim: Difference between revisions
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When this building produces a [[UnitTypes|unit]] (any non-[[jumpjet]] vehicle in in [[Red Alert 2|RA2]] and [[Yuri's Revenge|YR]]), this flag specifies the building [[shape]] that is rendered above the unit as it leaves through the building's front door. Typically, this represents all of the building's 'static' art that should appear above the unit, like the roof and the west/south side walls, while the door and any parts that should be rendered under the unit are transparent. | When this building produces a [[UnitTypes|unit]] (any non-[[jumpjet]] vehicle in in [[Red Alert 2|RA2]] and [[Yuri's Revenge|YR]]), this flag specifies the building [[shape]] that is rendered above the unit as it leaves through the building's front door. Typically, this represents all of the building's 'static' art that should appear above the unit, like the roof and the west/south side walls, while the door and any parts that should be rendered under the unit are transparent. | ||
Applies only to [[factory]] buildings with {{f|WeaponsFactory|link}} enabled | Applies only to [[factory]] buildings with {{f|WeaponsFactory|link}} enabled.<br> | ||
Applies to [[BuildingTypes]] with the tag {{f|GapGenerator|yes|link}},{{f|GapRadiusInCells||link}},{{f|SuperGapRadiusInCells||link}},{{f|ExtraPower|link}}.<br> | |||
Applies to [[BuildingTypes]] with the tag {{f|CanBeOccupied|yes|link}}.<br> | |||
{{Automatictypelist}} | {{Automatictypelist}} |
Revision as of 12:14, 16 January 2025
In Rules(md).ini
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Flag: | DeployingAnim |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Applicable to: | TechnoTypes |
Specifies the animation to use when this object deploys into another(Use with the IsSimpleDeployer=yes tag).
Animation speed affects the use of IsSimpleDeployer=yes tags.
That is VehicleTypes can use the IsSimpleDeployer=yes tag got it again (after first run) the animation has finished playing (Equivalent to DeployTime,UndeployDelay).
In Art(md).ini
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Flag: | DeployingAnim |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Shape filename without the .shp file extension) |
Default: | none |
Applicable to: | BuildingTypes |
When this building produces a unit (any non-jumpjet vehicle in in RA2 and YR), this flag specifies the building shape that is rendered above the unit as it leaves through the building's front door. Typically, this represents all of the building's 'static' art that should appear above the unit, like the roof and the west/south side walls, while the door and any parts that should be rendered under the unit are transparent.
Applies only to factory buildings with WeaponsFactory enabled.
Applies to BuildingTypes with the tag GapGenerator=yes,GapRadiusInCells=,SuperGapRadiusInCells=,ExtraPower.
Applies to BuildingTypes with the tag CanBeOccupied=yes.
Automatic List Inclusion
Objects used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.
Nots
- are hardcoded to use the AltPalette=yes palette Always.
- DeployingAnim used with the IsSimpleDeployer=yes tag will ignore the MakeInfantry tag.
- For DeployingAnim generated by SuperGapRadiusInCells, the animation will display only 1 building. Reactivation on another building This will cause the animation from the previous building to disappear.
See Also
- DoorAnim
- UnderDoorAnim – Building shape rendered under the produced unit
- RoofDeployingAnim – Building shape rendered above a jumpjet unit as it leaves through the top door (RA2 and YR only)
- UnderRoofDoorAnim – Building shape rendered below a jumpjet unit as it leaves through the top door (RA2 and YR only)
- BibShape – Building shape that is always rendered below units