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EnterGrinderSound: Difference between revisions

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|values=Strings (names of [[Sound]]s)
|values=Strings (names of [[Sound]]s)
|default=none
|default=none
|types={{categ|AudioVisual}}
|types={{categ|AudioVisual}},{{categ|TechnoTypes}}
|yr=yes
|yr=yes
}}
}}
Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)
 
{{bugs}}
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.
*This bug has been fixed in Phobos Build#47.


==Note==
==Note==
*If you want to hear a different sound for [[BuildingTypes]] ้that has {{f| Grinding|yes|link}} Disable this tag '''(EnterGrinderSound=Dummy)'''<br>
If you want to hear a different sound for [[BuildingTypes]] without Phobos, you can disable this flag ({{f|EnterGrinderSound|dummy}}) and use [[SpecialAnim]] instead.
Then go set a new sound in the section. [[SpecialAnim]],[[SpecialAnimDamaged]] instead (it gives the same results as this tag)

Revision as of 18:41, 9 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EnterGrinderSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual,TechnoTypes


Default sound to play when a unit enters a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.

Bugs/Side-Effects/Unexpected Limitations

In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.

  • This bug has been fixed in Phobos Build#47.

Note

If you want to hear a different sound for BuildingTypes without Phobos, you can disable this flag (EnterGrinderSound=dummy) and use SpecialAnim instead.