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BuildupSound: Difference between revisions

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[[CreateSound]]<br>
[[CreateSound]]<br>
[[WorkingSound]]<br>
[[WorkingSound]]<br>
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 18:23, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildupSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: BuildingTypes


Specifies the sound to play from the [SoundList] in SOUND.INI when this BuildingType is placed on the map and its Buildup= animation runs. Appears not to work and may be over-ridden by the Construction=,BuildingSlam= statements in the AudioVisual section so setting those to Dummy may enable this as a structure specific sound. You can actually achieve a similar effect by specifying a WorkingSound= but no NotWorkingSound=.

Note

  • This tag is still valid. And it will overlap with other parts of the sound When placing buildings.

See Also

BuildingSlam
BuildingDrop
CreateSound
WorkingSound