ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
BuildupSound: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
||
Line 18: | Line 18: | ||
[[CreateSound]]<br> | [[CreateSound]]<br> | ||
[[WorkingSound]]<br> | [[WorkingSound]]<br> | ||
[[Category:Review for fake conversion and revert if necessary]] |
Latest revision as of 18:23, 20 April 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | BuildupSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | BuildingTypes |
Specifies the sound to play from the [SoundList] in SOUND.INI when this BuildingType is placed on the map and its Buildup= animation runs. Appears not to work and may be over-ridden by the Construction=,BuildingSlam= statements in the AudioVisual section so setting those to Dummy may enable this as a structure specific sound. You can actually achieve a similar effect by specifying a WorkingSound= but no NotWorkingSound=.
Note
- This tag is still valid. And it will overlap with other parts of the sound When placing buildings.