ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

VoxelBarrelScale

From ModEnc
Revision as of 12:56, 20 November 2023 by Crimsonum (talk | contribs) (Update)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoxelBarrelScale
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: BuildingTypes


Specifies a scale multiplier to this building's barrel voxel model. This increases or decreases the size of the barrel.

Notes

VoxelBarrelScale > 1.0
Note that 1.0 is the maximum for individual voxels. Using values higher than 1.0 does not increase the size of the voxels, but it continues to spread them apart, causing gaps to appear between the individual voxels. It also causes some sort of memory corruption, with distorted colors appearing in the in-game barrel graphics.

See Also