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DamageDelay

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Revision as of 05:42, 14 January 2016 by DCoder (talk | contribs) (typo: gas -> has)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General

Logic related to DamageDelay, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that has Power < 0 and health above ConditionYellow will receive 1 hitpoint of damage. Damage is delivered by the warhead AP in Red Alert, or C4Warhead in Tiberian Sun.