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ActiveAnim
From ModEnc
Revision as of 22:58, 16 February 2020 by Crimsonum (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |...")
Flag: | ActiveAnim |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Applicable to: | BuildingTypes |
Defines the animation to use for when this building is active. The animation is tied to the building, which means the following rules apply:
- any remappable parts of the animation will be remapped according the building owner's house color.
- if the building is powered, then the ActiveAnimPowered and/or ActiveAnimPoweredLight flags apply.
- when the building is damaged, this animation is replaced by the one defined by ActiveAnimDamaged.
- the animation is removed as soon as the building is destroyed, whether it loops or not.