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TurboBoost

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Revision as of 11:06, 4 April 2024 by Crimsonum (talk | contribs) (Updated.)
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For [CombatDamage]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurboBoost
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.5
Applicable to: CombatDamage

Logic related to TurboBoost, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies a speed multiplier to missiles when attacking an air target. Only applies to weapons that have the identically named TurboBoost flag set.

In Tiberian Sun to Yuri's Revenge, this flag has been deprecated. It is still read, but has no logic attached.

For WeaponTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurboBoost
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons

Logic related to TurboBoost, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies whether or not this weapon's projectile should gain a speed bonus when attacking a flying object. The speed is multiplied by the amount specified in [CombatDamage]TurboBoost= (see the section above).

In Tiberian Sun to Yuri's Revenge, this flag has been deprecated. It is still read, but has no logic attached.

See also