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BounceAnim
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| Flag: | BounceAnim |
| File(s): | rules(md).ini for VoxelAnims, art(md).ini for Animations |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | VoxelAnims, Animations |
Only for debris with Elasticity > 0, determines the animation played when they trigger a bounce.
Notes
Due to different position judgments, BounceAnim is always a bit ahead of ExpireAnim's position relative to the velocity vector when the debris lands.
Shape debris never truly bounces because the animation ends when it expires, but BounceAnim could be a regular animation or another debris.
- Continuously creating shape debris with a smaller [Animation]→MinZVel=(integer) is a method to simulate bouncing. Correspondingly, such 'bouncing' cannot inherit the direction of the original debris.