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BounceAnim

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Flag: BounceAnim
File(s): rules(md).ini for VoxelAnims, art(md).ini for Animations
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: VoxelAnims, Animations


Only for debris with Elasticity > 0, determines the animation played when they trigger a bounce.

Notes

Due to different position judgments, BounceAnim is always a bit ahead of ExpireAnim's position relative to the velocity vector when the debris lands.

Shape debris never truly bounces because the animation ends when it expires, but BounceAnim could be a regular animation or another debris.

  • Continuously creating shape debris with a smaller [Animation]MinZVel=(integer) is a method to simulate bouncing. Correspondingly, such 'bouncing' cannot inherit the direction of the original debris.

See Also