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EligibleForDelayKill
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| Flag: | EligibleForDelayKill |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Determines whether the building's detonation is delayed when it is killed by the warhead tagged with CausesDelayKill=yes.
Notes
The detonation delay for a building killed by this warhead varies linearly across the affected area. At the warhead's center, the delay is DelayKillFrames. At the maximum range (defined by CellSpread), the delay becomes DelayKillFrames × DelayKillAtMax.
This means that for a building at a distance of Distance (in leptons) from the center, the delay length is:
DelayFrames = DelayKillFrames + (DelayKillFrames × (DelayKillAtMax - 1) × Distance) ÷ (CellSpread × 256)
If the building already has C4 planted (another logic that detonates the entire building after a period of time), this delay will be compared with the remaining delay of the C4. If this delay is shorter, it will override the C4 timer.