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PrismForwarding.ChargeDelay

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Flag: PrismForwarding.ChargeDelay
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 1
Extension Version: 0.2+.
Applicable to: BuildingTypes

This flag is part of Ares. Do not use it without Ares installed.



Increase this to have the support beams spread across the network more slowly (not recommended, as large values tend to lower the quality of the effect).

Notes

This option was only really added for testing purposes and doesn't really enhance the look of the support beam so it is recommended that you ignore this option.

In the original game, the master (firing) tower enlists just one slave (support) tower per frame. Each slave tower enlisted begins charging at that time and the master tower restarts charging. This gives the effect of having the slave tower beams arrive in quick succession, rather than all at once. This effect is barely noticeable in-game except at slow speeds or if the network has a large number of towers.

In Ares, this has been changed so that all adjacent slave towers are enlisted on the same frame. That said, a charge delay has been introduced so that the towers do not all appear to start charging immediately. For each backward-chain in the network, the farthest-forward towers begin charging just that little bit later, to give the effect of the beam travelling along the chain. The amount that each tower will delay starting its charge for can be specified by PrismForwarding.ChargeDelay. This delay accumulates for each chain in the prism forwarding network.

Usage

So, for example, if PrismForwarding.ChargeDelay=2 and you have a prism chain of 3 towers then the farthest tower (tower 3) will begin charging immediately, the middle tower (tower 2) will begin charging after 2 frames and the firing tower (tower 1) will begin charging after a further 2 frames. All towers will be in their charging state on the 4th frame. At firing time, the beams will filter down from the farthest tower to the firing tower. Due to the new way in which the actual power of the beam is transferred across the prism forwarding network, the minimum charge delay is 1, so you cannot have the beams all appear simultaneously. However, at normal game speeds, a charge delay of 1 frame is barely noticeable, unless there is a particularly long chain in the network.

See Also


Ares Only↓