PrismForwarding.SupportWeapon
| Flag: | PrismForwarding.SupportWeapon |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Weapons) |
| Default: | null |
| Extension Version: | 0.2+. |
| Applicable to: | BuildingTypes |
| |
The support beam will get its properties from this weapon.
Notes
In the original game, the [PrismSupport] weapon was never referenced directly, and the Secondary weapon of the Prism Tower was only ever referenced to get the Range that towers could support over.
In Ares, the Secondary weapon of the Prism Tower is not referenced at all. Instead, we use PrismForwarding.SupportWeapon to explicitly reference a weapon object from which to get additional settings for the support beam.
It isn't necessary to specify a support weapon - default values will be used if you don't specify one.
Bugs/Side-Effects/Unexpected Limitations
The original rule used the Range of the Secondary weapon specified in [General]→PrismType= of a building as the support range, and the program would draw fixed house-colored laser effects between buildings. However, since the introduction of this logic in Ares 0.2, the default range has been changed to use the Primary weapon's Range instead of the Secondary weapon's.
See Also
Ares Only↓
- PrismForwarding
- PrismForwarding.Targets
- PrismForwarding.MaxFeeds
- PrismForwarding.MaxChainLength
- PrismForwarding.MaxNetworkSize
- PrismForwarding.SupportModifier
- PrismForwarding.DamageAdd
- PrismForwarding.ToAllies
- PrismForwarding.MyHeight
- PrismForwarding.BreakSupport
- PrismForwarding.ChargeDelay
- PrismForwarding.Intensity
- PrismForwarding.SupportWeapon
- PrismForwarding.EliteSupportWeapon