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PrismForwarding.DamageAdd
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| Flag: | PrismForwarding.DamageAdd |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Extension Version: | 0.2+. |
| Applicable to: | BuildingTypes |
| |
A flat damage bonus added to the firing beam before the PrismForwarding.SupportModifier multiplier is applied. This can be used instead of the multiplier, or it can be used in conjunction with the multiplier to progressively dial up or down the final damage as more towers are included in the network.
Notes
You will need to limit the number of towers in the network if dialing down the damage bonus, otherwise the firing beam may end up becoming a healing weapon.
See Also
Ares Only↓
- PrismForwarding
- PrismForwarding.Targets
- PrismForwarding.MaxFeeds
- PrismForwarding.MaxChainLength
- PrismForwarding.MaxNetworkSize
- PrismForwarding.SupportModifier
- PrismForwarding.DamageAdd
- PrismForwarding.ToAllies
- PrismForwarding.MyHeight
- PrismForwarding.BreakSupport
- PrismForwarding.ChargeDelay
- PrismForwarding.Intensity
- PrismForwarding.SupportWeapon
- PrismForwarding.EliteSupportWeapon