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SinkingSound
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on AudioVisual
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Flag: | SinkingSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual |
Warning: | One or more numbered subpages exist: SinkingSound I. These should be merged into this page. |
This specifies the sound to make when a unit sinks and can be any sound as defined in the SOUND.INI file.
Note
Global default value for SinkingSound
on TechnoType
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Flag: | SinkingSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | SinkingSound |
Applicable to: | VehicleTypes,AircraftTypes |
Warning: | One or more numbered subpages exist: SinkingSound I. These should be merged into this page. |
Specifies the sound effect (as opposed to the voice) to make when a VehicleTypes with Naval=yes set is destroyed or VehicleTypes,AircraftTypes with Naval=no set Falling into the water under any circumstances.
if its Weight= is greater than the value specified by ShipSinkingWeight= in the General section. If the vehicle meets both of those criteria then this tag should be used in place of DieSound=.
Should be set to a valid entry from SOUND.INI.