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SinkingSound

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on AudioVisual

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entry)
Default: none
Applicable to: AudioVisual


When a unit with Naval=yes, Underwater=no, Organic=no and Locomotor=Drive/Ship is destroyed in a Water-type cell, and its [TechnoType]Weight=float exceeds [General]ShipSinkingWeight=float, this sound will override DieSound playback.

on TechnoType

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entry)
Default: SinkingSound
Applicable to: VehicleTypes,AircraftTypes


Micro-specify the sound effects for ship sinking on each techno.