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SinkingSound

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on AudioVisual

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual
Warning: One or more numbered subpages exist: SinkingSound I. These should be merged into this page.


This specifies the sound to make when a unit sinks and can be any sound as defined in the SOUND.INI file.

Note

Global default value for SinkingSound

on TechnoType

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: SinkingSound
Applicable to: VehicleTypes,AircraftTypes
Warning: One or more numbered subpages exist: SinkingSound I. These should be merged into this page.


Specifies the sound effect (as opposed to the voice) to make when a VehicleTypes with Naval=yes set is destroyed or VehicleTypes,AircraftTypes with Naval=no set Falling into the water under any circumstances.
if its Weight= is greater than the value specified by ShipSinkingWeight= in the General section. If the vehicle meets both of those criteria then this tag should be used in place of DieSound=.
Should be set to a valid entry from SOUND.INI.

See Also

Weight

Organic

Underwater

Locomotor