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SinkingSound
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on AudioVisual
| Flag: | SinkingSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sound Entry) |
| Default: | none |
| Applicable to: | AudioVisual |
When a unit with Naval=yes, Underwater=no, Organic=no and Locomotor=Drive/Ship is destroyed in a Water-type cell, and its [TechnoType]→Weight=float exceeds [General]→ShipSinkingWeight=float, this sound will override DieSound playback.
on TechnoType
| Flag: | SinkingSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sound Entry) |
| Default: | SinkingSound |
| Applicable to: | VehicleTypes,AircraftTypes |
Micro-specify the sound effects for ship sinking on each techno.