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  • |types={{Categ|Animations}} ...happens when the cell is occupied by invincible objects such as impassable terrain tiles (cliffs, water) or [[TerrainTypes]] such as ore mines. In this case,
    7 KB (1,153 words) - 22:10, 9 July 2022
  • ...ortant factor here is that '''Actions can only ever be used once'''. While Types can be used again and again, a re-used Action will not work. ...r, part of the fully working tunnel-system which is actively used by the [[Terrain Expansion]]. Therefore, caution is required when considering to use them.
    5 KB (771 words) - 19:34, 15 December 2007
  • ==Mix Types== There are several types of mix files, each for a specific purpose as detailed below. Using mix file
    11 KB (1,823 words) - 09:42, 26 October 2023
  • ...st of programs that are used by modders. For info about each of these file types, click each header. === [[File_Types#.TEM, .SNO, .URB, .UBN, .LUN, .DES|Terrain editing]] ===
    5 KB (783 words) - 18:09, 25 July 2016
  • == File Types (pre-Generals) == This is intended as an index of the file types. For info about editing these files, click each header.
    4 KB (630 words) - 16:50, 17 July 2011
  • ...pons, and while they can be dropped from carryalls they z-shift behind the terrain upon reaching ground, which means that they will shift "underneath" their s '''AmerParaDropInf=E1''' ;Types of infantry for the planes to drop
    2 KB (270 words) - 00:01, 28 February 2009
  • ...entZone|files=rules(md).ini|values=special strings|default=<tt>Normal</tt>|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] ( |Same as '''AmphibiousCrusher''', additionally can destroy terrain obstacles. In RA2 this is tied to being an amphibious infantry.
    4 KB (631 words) - 07:51, 2 January 2023
  • |types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] ( ...fault units with different SpeedTypes are affected differently by the same terrain. See [[LandTypes]] for more information.
    1 KB (224 words) - 21:09, 15 August 2019
  • ...vementRestrictedTo|files=rules(md).ini|values=special strings|default=None|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] ( ...t>MovementRestrictedTo=</tt> with one of [[SpeedType#Terrain_Types|terrain types]] - Clear, Rough, Road, Water, [[Tiberium]], Rock, Beach...
    1 KB (176 words) - 14:57, 4 August 2021
  • ...be controlled in the rules and by making qualifications like Players= and Terrain=, you know, stuff like that. *Fix the bug where the repair vehicle weapon destroys overlay types with Explodes=yes
    7 KB (1,228 words) - 05:58, 8 September 2009
  • *New tile terrain types for tiles like marsh/quick sand and infantry only. ...y not be to difficult but the cross reference for infantry shp & voxel and terrain tile will take some time. Also the shp building would need to be rebuild bu
    14 KB (2,256 words) - 05:58, 8 September 2009
  • *Allow Crewed= to work with non infantry types. ...ursor=yes works only for buildings, would be good to work with other units types as well.
    15 KB (2,512 words) - 05:58, 8 September 2009
  • |types=Random Map Files only Holds a number representing the overall 'type' of terrain the map has;-<br />
    454 bytes (79 words) - 15:31, 3 March 2007
  • |types={{Categ|General}} This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge o
    608 bytes (108 words) - 11:48, 9 December 2019
  • |types={{Categ|General}} ...3Set|sets]] themselves are not parsed from the [[Terrain Control INI files|terrain control INI files]] as they were in {{ts}}.
    953 bytes (156 words) - 15:08, 7 September 2021
  • |types={{Categ|CombatDamage}} *[[SpawnsTiberium|Tiberium-spawning terrain object]] is destroyed
    1 KB (164 words) - 19:28, 29 November 2022
  • |types={{categ|InfantryTypes}} ...s ''after'' his building was infiltrated. Through a bug in this logic, the terrain that is discovered by other players will also be seen.
    3 KB (489 words) - 19:32, 12 April 2022
  • |types={{Categ|ObjectTypes}} ...any other object, but with some visual bugs/limitations. When crushed, the terrain object becomes passable, but its [[SHP|sprite]] lingers on the map until th
    925 bytes (150 words) - 11:58, 9 September 2019
  • |types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} If this flag is set to zero, speed modifiers such as [[LandTypes|terrain characteristics]] do not affect the unit's speed while the unit is moving.
    826 bytes (115 words) - 16:07, 21 January 2022
  • |types={{Categ|BuildingTypes}} |used for parent types such as the TechnoType or Foot
    4 KB (632 words) - 11:36, 5 November 2012

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