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Aircraft (maps)

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This page should correctly be named "[Aircraft]"; it is wrong due to technical restrictions.



This section lists all the AircraftTypes that should be preplaced on the map when the game starts.

Section

Tiberian Dawn

Red Alert, Counterstrike, Aftermath

Tiberian Sun, Firestorm, Red Alert 2, Yuri's Revenge

The [Aircraft] section takes the following format:

[Aircraft]
INDEX=OWNER,ID,HEALTH,X,Y,FACING,MISSION,TAG,VETERANCY,GROUP,AUTOCREATE_NO_RECRUITABLE,AUTOCREATE_YES_RECRUITABLE
Meanings of each string
String Meaning
INDEX This is an index for the list. Any unique string without equals signs will do.
OWNER The Name of the House who should receive this AircraftType.
ID The ID of this AircraftType.
HEALTH The amount of health this AircraftType has, expressed in 1/256ths of its total Strength=. (0-256)
X The X coordinate of the cell which this AircraftType should be placed in.
Y The Y coordinate of the cell which this AircraftType should be placed in.
FACING The 256-based facing of this AircraftType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise. (0,32..256)
MISSION The Name of the Mission this AircraftType should be placed in.
TAG The ID of the Tag attached to this AircraftType, or <none> if no tag should be attached.
VETERANCY The veteran level of this AircraftType multiplied by 100 - 0 for 'rookie', 100 for 'Veteran', 200 for 'Elite'. Note that you can assign other values, e.g. if you assign 75 then the AircraftType will be created with 75/100ths of experience necessary for Veteran level already accumulated. (0/100/200/0-200)
GROUP The Group of this AircraftType.
AUTOCREATE_NO_RECRUITABLE When a TeamType has Autocreate=no, this AircraftType is
Possible values
Value Meaning
0 Not available for recruitment.
1 Available for recruitment. If recruitment fails, don't produce from factory.
AUTOCREATE_YES_RECRUITABLE When a TeamType has Autocreate=yes, this AircraftType is
Possible values
Value Meaning
0 Not available for recruitment.
1 Available for recruitment. If recruitment of this pre-placed aircraft fails and AUTOCREATE_NO_RECRUITABLE is set to 0 then produce from factory.

See also: Autocreate