ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
This page should correctly be named "[Aircraft]"; it is wrong due to technical restrictions.
This section lists all the AircraftTypes that should be preplaced on the map when the game starts.
Red Alert, Counterstrike, Aftermath
Tiberian Sun, Firestorm, Red Alert 2, Yuri's Revenge
The [Aircraft] section takes the following format:
|INDEX||This is an index for the list. Any unique string without equals signs will do.|
|OWNER||The Name of the House who should receive this AircraftType.|
|ID||The ID of this AircraftType.|
|HEALTH||The amount of health this AircraftType has, expressed in 1/256ths of its total Strength=. (0-256)|
|X||The X coordinate of the cell which this AircraftType should be placed in.|
|Y||The Y coordinate of the cell which this AircraftType should be placed in.|
|FACING||The 256-based facing of this AircraftType. 0 stands for game North (North East of the screen) and increasing numbers rotate clockwise. (0,32..256)|
|MISSION||The Name of the Mission this AircraftType should be placed in.|
|TAG||The ID of the Tag attached to this AircraftType, or <none> if no tag should be attached.|
|VETERANCY||The veteran level of this AircraftType multiplied by 100 - 0 for 'rookie', 100 for 'Veteran', 200 for 'Elite'. Note that you can assign other values, e.g. if you assign 75 then the AircraftType will be created with 75/100ths of experience necessary for Veteran level already accumulated. (0/100/200/0-200)|
|GROUP||The Group of this AircraftType.|
|AUTOCREATE_NO_RECRUITABLE|| When a TeamType has Autocreate=no, this AircraftType is
|AUTOCREATE_YES_RECRUITABLE|| When a TeamType has Autocreate=yes, this AircraftType is
See also: Autocreate