IsGattling
Flag: | IsGattling |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
If set, specifies that this object uses a Gattling Weapon System, which consists of multiple weapon stages.
Originally used on the Gattling Tank/Cannon.
Bugs/Side-Effects/Unexpected Limitations
Even though there IsGattling=yes But if VehicleTypes hasIsSimpleDeployer=yesWeapon2 and EliteWeapon2 formed from the IsSimpleDeployer=yes
There will be no sequence Weapon4,Weapon6 With logic IsGattling=yes Only Report has changed In order of weapons.
- However, DeployFireWeapon can still be used to control whether to use Weapon 1 or Weapon 2 in deployment mode.
Although it is not possible to replace weapons, the counter accumulates normally (that's why there were changes in the Report), so after undeploy, the corresponding stage's weapon will be used (of course, RateDown caused by deployment interruption firing will also be calculated).
- This is very similar to WeaponXTurretLocked.
Disable Report for any weapon If it is used with InfantryTypes(Solved the problem by adding tags. Report=your desired sound for the animations listed in the AnimList section).
Adding the tag IsGattling=yes (without any additional logic involved) give to TechnoTypes will make those Secondary,EliteSecondary of TechnoTypes Ignored(Except for weapons that come from tags Deployer=yes
,DeployFire=yes).
Adding the tag IsGattling=yes (without any additional logic involved) give to VehicleTypes(UnitNavalTypes) will make those Secondary,EliteSecondary of VehicleTypes(UnitNavalTypes) Ignored(Except for weapons that come from tags Deployer=yes
,DeployFire=yes).
VehicleTypes(UnitNavalTypes) in water can attack on land if their Primary,ElitePrimary can attack on land (in some cases, those units will ignore it). LandTargeting=2 also).