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Show new changes starting from 21:38, 23 June 2024
   
 
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23 June 2024

     16:01  AITriggerSuccessWeightDelta‎ (diff | hist) . . Crimsonum (talk | contribs)
     15:53  AITriggerFailureWeightDelta‎ (diff | hist) . . Crimsonum (talk | contribs) (Results from testing)

22 June 2024

     21:21  Production‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)

18 June 2024

     08:19  ChainReaction‎ (diff | hist) . . Crimsonum (talk | contribs) (Updated info on how Tiberium explosion anim is determined)
     08:11  Power‎ (diff | hist) . . Crimsonum (talk | contribs) (Redirect to ChainReaction for info on how Power relates to Tiberium explosion anims)

15 June 2024

     20:11  IsVeinholeMonster‎ (diff | hist) . . Crimsonum (talk | contribs) (Turns out the veinhole only opens its mouth if a unit or building comes close.)

12 June 2024

     08:34  CarryOverMoney‎ (diff | hist) . . AuY (talk | contribs) (modified the definition of CarryOverCap)

11 June 2024

     10:18  TeamDelays‎ (diff | hist) . . Crimsonum (talk | contribs) (Un-DeeZire'd)

7 June 2024

     23:30  BridgeStrength‎ (diff | hist) . . Crimsonum (talk | contribs) (It's a bit randomized.)

5 June 2024

     18:06  Verses‎ (diff | hist) . . Crimsonum (talk | contribs) (Added a note about IsOrganic logic)