ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "CollateralDamageCoefficient"
From ModEnc
(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |values={{Values|float}} |default=1.0 |types={{Categ|Technoes}} |fs=yes |hp=yes }} This value is used as an additional mu...") |
(No difference)
|
Revision as of 17:59, 10 October 2020
Flag: | CollateralDamageCoefficient |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This value is used as an additional multiplier to the damage done to surrounding objects when this TechnoType is destroyed, provided that the object has a Primary weapon and Explodes=yes.