AllowableUnits: Difference between revisions
Nighthawk200 (talk | contribs) m Template updated |
Fixed some formatting mostly. |
||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files= | |files={{Categ|Maps}} | ||
|values= | |values={{values|stringlist|[[InfantryTypes]] and [[VehicleTypes]]}} | ||
| | |types={{Categ|Basic}} | ||
|types= | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
Specified in a | Specified in a map's {{sl|Basic}} section in conjunction with {{f|StartingDropships|link}}. The value is a comma-separated list of [[InfantryTypes]] and [[VehicleTypes]] from {{ini|rules}}. It specifies the units that the player is allowed to choose as dropship reinforcements using the [[Dropship loadout]] feature. By default the player can choose any units that have the player [[house]]/[[country]] specified as the units' [[owner]] and meet the house's/country's [[TechLevel|tech level]]. In TS this already provides considerable limitation, but in RA2 and YR, units that are normally limited by [[RequiredHouses]], [[ForbiddenHouses]] or a requirement to infiltrate a battle lab will normally be available. In conjunction with {{f|AllowableUnitMaximums|link}}, the map designer can adjust specifically what units the player can select and how many. | ||
See | == See Also == | ||
[[StartingDropships]] | * [[Dropship loadout]] | ||
[[AllowableUnitMaximums]] | * [[StartingDropships]] | ||
* [[AllowableUnitMaximums]] |
Latest revision as of 20:48, 28 September 2022
Flag: | AllowableUnits |
File(s): | Maps |
Values: | Comma-separated list of strings. (Limited to: InfantryTypes and VehicleTypes) |
Applicable to: | Basic |
Specified in a map's [Basic] section in conjunction with StartingDropships. The value is a comma-separated list of InfantryTypes and VehicleTypes from rules(md).ini. It specifies the units that the player is allowed to choose as dropship reinforcements using the Dropship loadout feature. By default the player can choose any units that have the player house/country specified as the units' owner and meet the house's/country's tech level. In TS this already provides considerable limitation, but in RA2 and YR, units that are normally limited by RequiredHouses, ForbiddenHouses or a requirement to infiltrate a battle lab will normally be available. In conjunction with AllowableUnitMaximums, the map designer can adjust specifically what units the player can select and how many.