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Difference between revisions of "Inaccurate"
From ModEnc
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values= | + | |values={{Values|boolean}} |
− | |default= | + | |default=no |
|types={{Categ|Projectile|Projectiles}} | |types={{Categ|Projectile|Projectiles}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
+ | |hp=yes | ||
|ets=yes | |ets=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
− | }}<br | + | }} |
+ | Determines if the projectile is inherently inaccurate. This tag has several effects, and not all of them are mentioned here.<br> | ||
+ | Note that projectiles can be considered inaccurate even if {{f|Inaccurate|no|link}}. See {{f|BallisticScatter|link}}.<br> | ||
− | + | == Effects == | |
+ | If set, the projectile can scatter randomly by the number of cells defined in the {{f|BallisticScatter|link}} or {{f|HomingScatter|link}} flags from the {{Categ|CombatDamage}} section.<br> | ||
+ | The projectiles will not snap to the target and thus will not count as a direct hit when detonating in a short distance from the target. This means a weapon without {{f|Spread|link}} or {{f|CellSpread|link}} might not damage the target. |
Latest revision as of 13:51, 22 October 2024
Flag: | Inaccurate |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |
Determines if the projectile is inherently inaccurate. This tag has several effects, and not all of them are mentioned here.
Note that projectiles can be considered inaccurate even if Inaccurate=no. See BallisticScatter.
Effects
If set, the projectile can scatter randomly by the number of cells defined in the BallisticScatter or HomingScatter flags from the CombatDamage section.