IsGattling: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
( | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |||
|default=no | |||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set, specifies that this object uses a [[Gattling Weapon System]], which consists of multiple weapon stages.<br>Originally used on the Gattling Tank/Cannon. | |||
{{Bugs}} | |||
Even though there <u><b><font style="Color:blue">IsGattling=yes</font></b></u> But if <u><b>[[VehicleTypes]]</b></u> has<u><b>{{f|IsSimpleDeployer|yes|Link}}</b></u>[[Weapon2]] and [[EliteWeapon2]] formed from the <u><b>{{f|IsSimpleDeployer|yes|Link}}</b></u> | |||
There will be no sequence <u><b>[[Weapon4]],[[Weapon6]]</b></u> With logic <u><b><font style="Color:blue">IsGattling=yes</font></b></u> Only <u><b>[[Report]]</b></u> has changed In order of weapons. | |||
*However, [[DeployFireWeapon]] can still be used to control whether to use Weapon 1 or Weapon 2 in deployment mode. | |||
Although it is not possible to replace weapons, the counter accumulates normally (that's why there were changes in the [[Report]]), so after undeploy, the corresponding stage's weapon will be used (of course, [[RateDown]] caused by deployment interruption firing will also be calculated). | |||
*This is very similar to [[WeaponXTurretLocked]].<br> | |||
Disable [[Report]] for any weapon If it is used with [[InfantryTypes]] ;;Solved the problem by<br> | |||
*1.adding tags {{f|Report|your desired sound|link}} for the animations listed in the [[Anim]] or [[AnimList]] section).<br> | |||
*2.adding tags {{f|DiskLaser|yes|link}} to the weapon of [[InfantryTypes]] (Side effect gets additional sound from tags [[DiskLaserChargeUp]] and Tag side effects {{f|DiskLaser|yes|link}}).<br> | |||
Adding the tag '''IsGattling=yes''' (without any additional logic involved) give to [[TechnoTypes]] will make those [[Secondary]],[[EliteSecondary]] of [[TechnoTypes]] Ignored(Except for weapons that come from tags {{f|Deployer|yes|link}} | |||
,{{f|DeployFire|yes|link}}).<br> | |||
Adding the tag '''IsGattling=yes''' (without any additional logic involved) give to [[VehicleTypes]](UnitNavalTypes) will make those [[Secondary]],[[EliteSecondary]] of [[VehicleTypes]](UnitNavalTypes) Ignored(Except for weapons that come from tags {{f|Deployer|yes|link}} | |||
,{{f|DeployFire|yes|link}}).<br> | |||
[[VehicleTypes]](UnitNavalTypes) in water can attack on land if their [[Primary]],[[ElitePrimary]] can attack on land (in some cases, those units will ignore it). {{f|LandTargeting|2|link}} also). |
Latest revision as of 06:15, 11 November 2024
Flag: | IsGattling |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
If set, specifies that this object uses a Gattling Weapon System, which consists of multiple weapon stages.
Originally used on the Gattling Tank/Cannon.
Bugs/Side-Effects/Unexpected Limitations
Even though there IsGattling=yes But if VehicleTypes hasIsSimpleDeployer=yesWeapon2 and EliteWeapon2 formed from the IsSimpleDeployer=yes
There will be no sequence Weapon4,Weapon6 With logic IsGattling=yes Only Report has changed In order of weapons.
- However, DeployFireWeapon can still be used to control whether to use Weapon 1 or Weapon 2 in deployment mode.
Although it is not possible to replace weapons, the counter accumulates normally (that's why there were changes in the Report), so after undeploy, the corresponding stage's weapon will be used (of course, RateDown caused by deployment interruption firing will also be calculated).
- This is very similar to WeaponXTurretLocked.
Disable Report for any weapon If it is used with InfantryTypes ;;Solved the problem by
- 1.adding tags Report=your desired sound for the animations listed in the Anim or AnimList section).
- 2.adding tags DiskLaser=yes to the weapon of InfantryTypes (Side effect gets additional sound from tags DiskLaserChargeUp and Tag side effects DiskLaser=yes).
Adding the tag IsGattling=yes (without any additional logic involved) give to TechnoTypes will make those Secondary,EliteSecondary of TechnoTypes Ignored(Except for weapons that come from tags Deployer=yes
,DeployFire=yes).
Adding the tag IsGattling=yes (without any additional logic involved) give to VehicleTypes(UnitNavalTypes) will make those Secondary,EliteSecondary of VehicleTypes(UnitNavalTypes) Ignored(Except for weapons that come from tags Deployer=yes
,DeployFire=yes).
VehicleTypes(UnitNavalTypes) in water can attack on land if their Primary,ElitePrimary can attack on land (in some cases, those units will ignore it). LandTargeting=2 also).