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VoxelBarrelScale: Difference between revisions
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|default=1.0 | |default=1.0 | ||
|fs=yes | |fs=yes | ||
|ra2= | |ra2=no | ||
|yr= | |yr=no | ||
}} | }} | ||
Specifies a multiplier to this building's barrel [[voxel]] model | Specifies a scale multiplier to this building's barrel [[voxel]] model. This increases or decreases the size of the barrel. | ||
Note that | == Notes == | ||
[[File:VoxelBarrelScaleBeyond1.gif|thumb|{{PAGENAME}} > 1.0]] Note that {{tt|1.0}} is the maximum for individual voxels. Using values higher than {{tt|1.0}} does not increase the size of the voxels, but it continues to spread them apart, causing gaps to appear between the individual voxels. It also causes some sort of memory corruption, with distorted colors appearing in the in-game barrel graphics. | |||
== See Also == | == See Also == |
Latest revision as of 13:41, 5 December 2024
Flag: | VoxelBarrelScale |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | BuildingTypes |
Specifies a scale multiplier to this building's barrel voxel model. This increases or decreases the size of the barrel.