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SelfHealing: Difference between revisions

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Determines whether the object will automatically heal itself. The effect is applied each time {{f|RepairRate|link}} minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at {{f|ConditionYellow|link}} or below (by default 50%).
Determines whether the object will automatically heal itself. The effect is applied each time {{f|RepairRate|link}} minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at {{f|ConditionYellow|link}} or below (by default 50%).


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==
The healed damage no longer caps at {{f|ConditionYellow|link}}, allowing objects to heal to full health.
The healed damage no longer caps at {{f|ConditionYellow|link}}, allowing objects to heal to full health.
{{Bugs}}
*Building damage images will not disappear even if the building's HP is 50% or more than 50%.<br>This glitch disappears when the building is damaged again or engineering directly repairs it.

Latest revision as of 05:24, 3 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SelfHealing
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes


Determines whether the object will automatically heal itself. The effect is applied each time RepairRate minutes has passed, and is hardcoded to restore 1 health point each time. Only works while the object's health is at ConditionYellow or below (by default 50%).

In Red Alert 2 and Yuri's Revenge

The healed damage no longer caps at ConditionYellow, allowing objects to heal to full health.

Bugs/Side-Effects/Unexpected Limitations

  • Building damage images will not disappear even if the building's HP is 50% or more than 50%.
    This glitch disappears when the building is damaged again or engineering directly repairs it.