ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Hospital: Difference between revisions
Jump to navigation
Jump to search
fixed grammar |
m Remove content that attacks others |
||
Line 22: | Line 22: | ||
*Adding some tags (which tags?) will make [[InfantryTypes]] unable to receive treatment.<br> | *Adding some tags (which tags?) will make [[InfantryTypes]] unable to receive treatment.<br> | ||
<div><ul> | <div><ul> | ||
<li style="display: inline-block;">[[File:You didn't get treatment for being stupid bastard(4SG).gif|frame | <li style="display: inline-block;">[[File:You didn't get treatment for being stupid bastard(4SG).gif|frame]]</li> | ||
</ul></div> | </ul></div> | ||
{{bugs}} | {{bugs}} | ||
*Using this on a building that also has {{f|Factory|UnitType|link}} or {{f|Factory|InfantryType|link}} set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI [[house]] is listed as the object's {{f|Owner|link}}). | *Using this on a building that also has {{f|Factory|UnitType|link}} or {{f|Factory|InfantryType|link}} set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI [[house]] is listed as the object's {{f|Owner|link}}). |
Revision as of 17:00, 12 April 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | Hospital |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
If set to yes, this building heals any infantry units that enter it. The building must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.
Note that giving the BuildingType a weapon will use up one Ammo each time the weapon fires and makes the building permanently unusuable (no firing, no healing) once it runs out of Ammo.
Note
- While this flag is still valid in Yuri's Revenge, YR Hospitals use InfantryGainSelfHeal instead.
- Adding some tags (which tags?) will make InfantryTypes unable to receive treatment.
Bugs/Side-Effects/Unexpected Limitations
- Using this on a building that also has Factory=UnitType or Factory=InfantryType set causes the AI to spam only one type of unit from that factory, the first vehicle/infantry type that the AI can build (i.e. the AI house is listed as the object's Owner).