ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SpeedType: Difference between revisions
Jump to navigation
Jump to search
Added a note about interaction of Track & Foot SpeedTypes. |
mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{flag|values=special strings|default={{f|Foot|link}} for InfantryTypes, {{f|Wheel|link}} for VehicleTypes, {{f|Winged|link}} for AircraftTypes and {{f|Float|link}} for BuildingTypes | {{flag | ||
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotors]] do)|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} | |values=special strings | ||
|default={{f|Foot|link}} for InfantryTypes, {{f|Track|link}} or {{f|Wheel|link}} for VehicleTypes<ref>{{f|SpeedType|Track|link}} & {{f|SpeedType|Wheel|link}} are the defaults for [[VehicleTypes]]. Which one is used depends on the value of {{f|Crusher|link}}. If it's not set or set to 'no', {{f|Wheel|link}} is used. Otherwise {{f|Track|link}} is used.</ref>, {{f|Winged|link}} for AircraftTypes and {{f|Float|link}} for BuildingTypes | |||
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotors]] do) | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes}} | |||
'''{{f|SpeedType}}''' defines the way | '''{{f|SpeedType}}''' defines the way this [[UnitTypes|unit]] will move over different [[LandTypes|types of terrain]]. By default units with different SpeedTypes are affected differently by the same terrain. See [[LandTypes]] for more information. | ||
All available SpeedTypes: | |||
{{ | *Foot | ||
*Track | |||
*Wheel | |||
*Float | |||
*Winged | |||
*Hover<ref name="ts-only">added in {{ts}}</ref> | |||
*Amphibious<ref name="ts-only" /> | |||
*Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref> | |||
*FloatBeach<ref>added in {{ra2}}</ref> | |||
{{Bugs}} | |||
= | *Using '''SpeedType=Float''' on normal [[BuildingTypes]] This will allow you to build [[BuildingTypes]] in water '''(but not on land)'''. | ||
Even though [[BuildingTypes]] doesn't have '''{{f|Naval|yes|Linl}}''' | |||
This does not apply to buildings that have '''{{f|WaterBound|no|Link}}''' | |||
== Notes == | == Notes == | ||
*Note that the [[AircraftTypes]]' default {{f|SpeedType|Winged|link}} will always grant 100% movement ability over any terrain. | |||
<references/> | <references/> | ||
Latest revision as of 05:47, 27 June 2024
Flag: | SpeedType |
File(s): | rules(md).ini |
Values: | special strings |
Default: | Foot for InfantryTypes, Track or Wheel for VehicleTypes[1], Winged for AircraftTypes and Float for BuildingTypes |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (to the same extent as Locomotors do) |
SpeedType defines the way this unit will move over different types of terrain. By default units with different SpeedTypes are affected differently by the same terrain. See LandTypes for more information.
All available SpeedTypes:
Bugs/Side-Effects/Unexpected Limitations
- Using SpeedType=Float on normal BuildingTypes This will allow you to build BuildingTypes in water (but not on land).
Even though BuildingTypes doesn't have Naval=yes This does not apply to buildings that have WaterBound=no
Notes
- Note that the AircraftTypes' default SpeedType=Winged will always grant 100% movement ability over any terrain.
- ↑ SpeedType=Track & SpeedType=Wheel are the defaults for VehicleTypes. Which one is used depends on the value of Crusher. If it's not set or set to 'no', Wheel is used. Otherwise Track is used.
- ↑ 2.0 2.1 added in Tiberian Sun
- ↑ added in Firestorm, therefore Creep is not available in Red Alert 2 or Yuri's Revenge
- ↑ added in Red Alert 2