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{{DeeZireInclusion}}<br />
{{Flag
Sound to play when VehicleTypes with PoweredUnit=yes set are deactivated by the loss of power to, or destruction of, the BuildingType with the corresponding PowersUnit= statement. Can be any sound as defined in the SOUND.INI file.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{Values|string}}
|default=0
|types={{Categ|AudioVisual}}, {{Categ|TechnoTypes}}
|yr=yes
|ares=yes
}}
Specifies the sound to play when a vehicle with {{f|PoweredUnit|yes|link}} is deactivated by the loss of power from the [[BuildingTypes|building]] with the corresponding {{f|PowersUnit}} value.  
 
The loss of power may be triggered by exceeding power plant output, an enemy [[Agent|Spy]] entering a power plant, or the {{f|PowersUnit}} building being destroyed.
 
== See Also ==
[[Powered]]
 
[[Power]]
 
[[TogglePower]]
 
[[ActivateSound]]

Latest revision as of 17:57, 27 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeactivateSound
File(s): Rules(md).ini
Values: Strings: Normal text.
Default: 0
Applicable to: AudioVisual, TechnoTypes


Specifies the sound to play when a vehicle with PoweredUnit=yes is deactivated by the loss of power from the building with the corresponding PowersUnit value.

The loss of power may be triggered by exceeding power plant output, an enemy Spy entering a power plant, or the PowersUnit building being destroyed.

See Also

Powered

Power

TogglePower

ActivateSound