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DeactivateSound: Difference between revisions
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m Reconfirm in IDA |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|string}} | |||
|default=0 | |||
|types={{Categ|AudioVisual}}, {{Categ|TechnoTypes}} | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the sound to play when a vehicle with {{f|PoweredUnit|yes|link}} is deactivated by the loss of power from the [[BuildingTypes|building]] with the corresponding {{f|PowersUnit}} value. | |||
The loss of power may be triggered by exceeding power plant output, an enemy [[Agent|Spy]] entering a power plant, or the {{f|PowersUnit}} building being destroyed. | |||
== See Also == | |||
[[Powered]] | |||
[[Power]] | |||
[[TogglePower]] | |||
[[ActivateSound]] |
Latest revision as of 17:57, 27 April 2025
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Flag: | DeactivateSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. |
Default: | 0 |
Applicable to: | AudioVisual, TechnoTypes |
Specifies the sound to play when a vehicle with PoweredUnit=yes is deactivated by the loss of power from the building with the corresponding PowersUnit value.
The loss of power may be triggered by exceeding power plant output, an enemy Spy entering a power plant, or the PowersUnit building being destroyed.