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BarrelAnimIsVoxel: Difference between revisions
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{{ | {{flag | ||
|values={{values|boolean}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|BuildingTypes}} | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies whether or not this building's barrel uses a [[VXL|voxel]] image. This is only relevant if the [[turret]] does ''not'' use a voxel image ({{f|TurretAnimIsVoxel|false|link}}). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the {{tt|-barl}} suffix (e.g. {{tt|tankbarl.vxl}}) and uses it if found. | |||
==Note== | |||
*Even if you specify <b>BarrelAnimIsVoxel=no</b> But you cannot use SHP files like [[TurretAnim]]. | |||
== See Also == | |||
* [[TurretAnimIsVoxel]] | |||
* [[VoxelBarrelFile]] |
Latest revision as of 10:12, 16 September 2024
Flag: | BarrelAnimIsVoxel |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | BuildingTypes |
Specifies whether or not this building's barrel uses a voxel image. This is only relevant if the turret does not use a voxel image (TurretAnimIsVoxel=false). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the -barl suffix (e.g. tankbarl.vxl) and uses it if found.
Note
- Even if you specify BarrelAnimIsVoxel=no But you cannot use SHP files like TurretAnim.