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BarrelAnimIsVoxel: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'true' or 'false' and should be used only on structures with a turret to dictate that the attached barrel is a VXL file. The barrel file should be specified with the VoxelBarrelFile= statement (see below).
|values={{values|boolean}}
|files={{Categ|ini=rules}}
|types={{Categ|BuildingTypes}}
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies whether or not this building's barrel uses a [[VXL|voxel]] image. This is only relevant if the [[turret]] does ''not'' use a voxel image ({{f|TurretAnimIsVoxel|false|link}}). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the {{tt|-barl}} suffix (e.g. {{tt|tankbarl.vxl}}) and uses it if found.
==Note==
*Even if you specify <b>BarrelAnimIsVoxel=no</b> But you cannot use SHP files like [[TurretAnim]].
 
== See Also ==
* [[TurretAnimIsVoxel]]
* [[VoxelBarrelFile]]

Latest revision as of 10:12, 16 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelAnimIsVoxel
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: BuildingTypes


Specifies whether or not this building's barrel uses a voxel image. This is only relevant if the turret does not use a voxel image (TurretAnimIsVoxel=false). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the -barl suffix (e.g. tankbarl.vxl) and uses it if found.

Note

  • Even if you specify BarrelAnimIsVoxel=no But you cannot use SHP files like TurretAnim.

See Also