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{{DeeZireInclusion}}<br />
{{Flag
The speed of units which have JumpJet=yes assigned although this can be overridden in the units entry with the JumpjetSpeed= statement. Used by the locomotor CLSID.<br />
|name={{PAGENAME}}
==<br />
|files={{Categ|Rules(md).ini}}
Units Speed= upgraded by multiple of parameter 4.<br />
|values=0 - 100
==<br />
|special=
Determines the speed (rate of movement) of the InfantryType, VehicleType or AircraftType. Can be set on a scale of 0 - 100 with 0 being no movement and 100 being the maximum speed setting.
|default=none
|types={{Categ|JumpjetControls}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Weapons}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
== On ObjectTypes ==
 
Specifies the movement speed of this ObjectType.
 
== On WeaponTypes ==
Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a [[ROT]] larger than 0. The value will also be ignored if the weapon is used as an [[AirburstWeapon]].
 
== On JumpJet Controls ==
Specifies the speed of units flying using the Jumpjet locomotor in {{ts}}.
 
In {{ra2}} and {{yr}} individual units have to define {{f|JumpjetSpeed|link}} instead.
 
== In Powerups ==
 
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|special}}
|special=
|default=none
|types={{Categ|Powerups}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
See [{{f|Powerups|link}}].
 
{{Bugs}}
*Even if [[Red Alert]] does not have [[Locomotor]], if [[InfantryTypes]] has too much Speed It will move with problems This restriction is the same as {{f|Locomotor|{4A582744-9839-11d1-B709-00A024DDAFD1}|Link}}.

Latest revision as of 11:52, 15 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Speed
File(s): Rules(md).ini
Values: 0 - 100
Default: none
Applicable to: JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Weapons


On ObjectTypes

Specifies the movement speed of this ObjectType.

On WeaponTypes

Specifies the speed the weapon's projectile will have when fired. This only works on projectiles with a ROT larger than 0. The value will also be ignored if the weapon is used as an AirburstWeapon.

On JumpJet Controls

Specifies the speed of units flying using the Jumpjet locomotor in Tiberian Sun.

In Red Alert 2 and Yuri's Revenge individual units have to define JumpjetSpeed instead.

In Powerups

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Speed
File(s): Rules(md).ini
Values: Values that don't conform to any typical format (see article)
Default: none
Applicable to: Powerups


See [Powerups].

Bugs/Side-Effects/Unexpected Limitations