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Bouncer: Difference between revisions

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Add warhead
 
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Further, animations which have either Bouncer or [[IsMeteor]] set, can have additional functions:  
Further, animations which have either Bouncer or [[IsMeteor]] set, can have additional functions:  
*{{f|Warhead|link}} - Specifies the warhead to deal [[damage]] with.
*{{f|Spawns|link}} - Defines an animation that is spawned when the animation impacts on the ground (and does not rebound).  
*{{f|Spawns|link}} - Defines an animation that is spawned when the animation impacts on the ground (and does not rebound).  
*{{f|SpawnCount|link}} - How many of Spawns to spawn.  
*{{f|SpawnCount|link}} - How many of Spawns to spawn.  

Latest revision as of 14:05, 21 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bouncer
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


This flag determines whether an animation should have special debris behaviour. If set to yes, the animation will by default "fall" from its starting height like any other object subject to gravity. However, its trajectory can be controlled with several additional flags:

Further, animations which have either Bouncer or IsMeteor set, can have additional functions:

  • Warhead - Specifies the warhead to deal damage with.
  • Spawns - Defines an animation that is spawned when the animation impacts on the ground (and does not rebound).
  • SpawnCount - How many of Spawns to spawn.
  • ExpireAnim - Animation to invoke when the animation impacts on the ground (and does not rebound).

See also