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IsLaser: Difference between revisions
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Added info about a bug related to the flag |
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{{bugs}} | {{bugs}} | ||
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object's {{f|Secondary|link}} weapon has {{f|IsLaser|yes}} but the {{f|Primary}} does not, then no laser is drawn for the {{f|Secondary}}. | This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object's {{f|Secondary|link}} weapon has {{f|IsLaser|yes}} but the {{f|Primary}} does not, then no laser is drawn for the {{f|Secondary}}.<br> | ||
Sometimes the laser beam has a special transparency When attacking through any area.<br> |
Revision as of 14:16, 3 September 2024
Flag: | IsLaser |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by LaserDuration, and its colors are defined by LaserInnerColor, LaserOuterColor, LaserOuterSpread and IsHouseColor.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object's Secondary weapon has IsLaser=yes but the Primary does not, then no laser is drawn for the Secondary.
Sometimes the laser beam has a special transparency When attacking through any area.