ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IonLevel: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Un-DeeZire'd
Testid123 (talk | contribs)
mNo edit summary
 
Line 12: Line 12:
|ares=yes
|ares=yes
}}
}}
Specifies the amount that the map's [[ambient]] lighting varies by elevation during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two [[height]] levels.
Specifies the amount that the map's [[ambient]] lighting varies by elevation during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two [[height]] levels.
==Note==
Higher values ​​produce less light. Smaller values ​​produce more light.


=== See Also ===
=== See Also ===

Latest revision as of 10:21, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonLevel
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: Lighting


Specifies the amount that the map's ambient lighting varies by elevation during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two height levels.

Note

Higher values ​​produce less light. Smaller values ​​produce more light.

See Also