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WeaponX: Difference between revisions
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
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Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}). | ||
{{bugs}} | |||
In {{ra2}}, the maximum value of {{tt|X}} can reach {{tt|14}}; in {{yr}}, {{tt|X}} can reach a maximum of {{tt|18}}. | |||
*The [[Ares]] expanded this logic in version {{tt|0.E}}, allowing {{t|X}} to reach up to {{tt|127}}. |
Revision as of 13:57, 6 April 2025
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Flag: | WeaponX (substitute X with an integer) |
File(s): | Rules(md).ini |
Values: | strings (names of Weapons) |
Default: | none |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).
Bugs/Side-Effects/Unexpected Limitations
In Red Alert 2, the maximum value of X can reach 14; in Yuri's Revenge, X can reach a maximum of 18.
- The Ares expanded this logic in version 0.E, allowing to reach up to 127.