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WeaponX: Difference between revisions

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|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}).
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers ({{f|Gunner|yes|link}}), charge turrets ({{f|IsChargeTurret|yes|link}}), or gattling logic ({{f|IsGattling|yes|link}}).


==Note==
{{bugs}}
*Since [[WeaponX]] doesn't have a fixed limit, most players will probably only see [[Weapon17]], so I added the tag. [[Weapon18]],[[Weapon19]] to let other players know.
In {{ra2}}, the maximum value of {{tt|X}} can reach {{tt|14}}; in {{yr}}, {{tt|X}} can reach a maximum of {{tt|18}}.
*The [[Ares]] expanded this logic in version {{tt|0.E}}, allowing {{t|X}} to reach up to {{tt|127}}.

Revision as of 13:57, 6 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeaponX (substitute X with an integer)
File(s): Rules(md).ini
Values: strings (names of Weapons)
Default: none
Applicable to: VehicleTypes, BuildingTypes


Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).

Bugs/Side-Effects/Unexpected Limitations

In Red Alert 2, the maximum value of X can reach 14; in Yuri's Revenge, X can reach a maximum of 18.

  • The Ares expanded this logic in version 0.E, allowing to reach up to 127.