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Organic: Difference between revisions

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* [[InfantryTypes]] are hard coded to Organic=true. This cannot be changed.
* Kills this TechnoType instead of Iron Curtaining it. Uses {{sl|CombatDamage|C4Warhead}} and the TechnoType's {{f|Strength|link}} for Damage.
* Kills this TechnoType instead of Iron Curtaining it. Uses {{sl|CombatDamage|C4Warhead}} and the TechnoType's {{f|Strength|link}} for Damage.
** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value.
** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value.

Revision as of 14:46, 26 September 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Organic
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: true on InfantryTypes, false on others
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



  • InfantryTypes are hard coded to Organic=true. This cannot be changed.
  • Kills this TechnoType instead of Iron Curtaining it. Uses [CombatDamage]C4Warhead= and the TechnoType's Strength for Damage.
    • InfantryTypes are hard coded to always die from Iron Curtain regardless of this flag's value.
  • Prevents this TechnoType from being a valid target for weapons with IsLocomotor=yes warheads.
  • If the TechnoType with this flag also has Naval=yes set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
  • Kills this TechnoType when exposed to the ChronoSphere, unless it also has Teleporter=yes. Again, uses C4Warhead and Strength.
  • If another TechnoType targeting this object has NavalTargeting=ORGANIC_SECONDARY and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
  • A TechnoType with this flag set and both Underwater=yes and SelfHealing=yes set uses its GuardRange instead of the larger of its two first weapons' Ranges for scanning for targets.
  • Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
    • Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.