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Reload: Difference between revisions
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This flag specifies the base delay in [[frames]] between automatic{{fnl|1}} reloading of each round of ammunition for [[TechnoTypes|units]] with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]]. | This flag specifies the base delay in [[frames]] between automatic{{fnl|1}} reloading of each round of ammunition for [[TechnoTypes|units]] with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]]. | ||
== In Tiberian Sun == | |||
{{f|{{PAGENAME}}}} only works on [[InfantryTypes|infantry units]], and only when the unit receives damage. See [[Ammo#Ammo_on_Infantry|Ammo]] for more information. | |||
== In Red Alert 2 and Yuri's Revenge == | |||
By setting {{f|EmptyReload|link}} to an integer other than {{f|Reload|link}} or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty. | By setting {{f|EmptyReload|link}} to an integer other than {{f|Reload|link}} or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty. |
Revision as of 08:10, 26 September 2021
Flag: | Reload |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies the base delay in frames between automatic1 reloading of each round of ammunition for units with Ammo set to a positive integer.
In Tiberian Sun
Reload only works on infantry units, and only when the unit receives damage. See Ammo for more information.
In Red Alert 2 and Yuri's Revenge
By setting EmptyReload to an integer other than Reload or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty.
On units that have PipWrap set to a positive integer greater than 0, ReloadIncrement can be used to speed up or slow down the rate at which they reload.
See also
Notes
1 ↑ As opposed to manually; see ManualReload.