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VoxelBarrelFile: Difference between revisions
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{{ | {{Flag | ||
Specifies the VXL and corresponding HVA filename to be used for the barrel attached to the TurretAnim | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|BuildingTypes}} | |||
|values={{Values|string}} | |||
|default=none | |||
|fs=yes | |||
}} | |||
Specifies the [[VXL]] (and corresponding [[HVA]]) filename (without filename extension) to be used for the barrel attached to the [[turret|TurretAnim]] on this [[BuildingTypes|building]]. The building must have both a valid turret (voxel or [[SHP|shape]]) and {{f|BarrelAnimIsVoxel|yes|link}} set. | |||
== See Also == | |||
* [[BarrelAnimIsVoxel]] | |||
* [[VoxelBarrelOffsetToPitchPivotPoint]] | |||
* [[VoxelBarrelOffsetToRotatePivotPoint]] | |||
* [[VoxelBarrelOffsetToBuildingPivotPoint]] | |||
* [[VoxelBarrelOffsetToBarrelEnd]] | |||
* [[VoxelBarrelScale]] |
Latest revision as of 16:18, 18 April 2022
Flag: | VoxelBarrelFile |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Default: | none |
Applicable to: | BuildingTypes |
Specifies the VXL (and corresponding HVA) filename (without filename extension) to be used for the barrel attached to the TurretAnim on this building. The building must have both a valid turret (voxel or shape) and BarrelAnimIsVoxel=yes set.