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DebrisTypes: Difference between revisions

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DeathFish (talk | contribs)
m Can use in YR
Testid123 (talk | contribs)
mNo edit summary
Line 4: Line 4:
|values=comma-separated list of strings (names of [[VoxelAnims]])
|values=comma-separated list of strings (names of [[VoxelAnims]])
|default=null
|default=null
|types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|VehicleTypes}}
|types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes

Revision as of 15:16, 23 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DebrisTypes
File(s): Rules(md).ini
Values: comma-separated list of strings (names of VoxelAnims)
Default: null
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.

See Also