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IsGattling: Difference between revisions

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Disable<b><u>[[Report]]</u></b>for any weapon. If it is used with<b><u>[[InfantryTypes]]</u></b><br>
Disable<b><u>[[Report]]</u></b>for any weapon. If it is used with<b><u>[[InfantryTypes]]</u></b><br>
Adding the tag '''IsGattling=yes''' (without any additional logic involved) give to [[TechnoTypes]] will make those [[Secondary]],[[EliteSecondary]] of [[TechnoTypes]] Ignored.<br>
Adding the tag '''IsGattling=yes''' (without any additional logic involved) give to [[VehicleTypes]](UnitNavalTypes) will make those [[Secondary]],[[EliteSecondary]] of [[VehicleTypes]](UnitNavalTypes) Ignored.<br>
Adding the tag '''IsGattling=yes''' (without any additional logic involved) give to [[VehicleTypes]](UnitNavalTypes) will make those [[Secondary]],[[EliteSecondary]] of [[VehicleTypes]](UnitNavalTypes) Ignored.<br>
[[VehicleTypes]](UnitNavalTypes) in water can attack on land if their [[Primary]],[[ElitePrimary]] can attack on land (in some cases, those units will ignore it). {{f|LandTargeting|2|link}} also).
[[VehicleTypes]](UnitNavalTypes) in water can attack on land if their [[Primary]],[[ElitePrimary]] can attack on land (in some cases, those units will ignore it). {{f|LandTargeting|2|link}} also).

Revision as of 15:01, 10 November 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsGattling
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes, BuildingTypes


If set, specifies that this object uses a Gattling Weapon System, which consists of multiple weapon stages.
Originally used on the Gattling Tank/Cannon.

Bugs/Side-Effects/Unexpected Limitations

Even though there IsGattling=yes But if VehicleTypes hasIsSimpleDeployer=yesWeapon2 and EliteWeapon2 formed from the IsSimpleDeployer=yes

There will be no sequence Weapon4,Weapon6 With logic IsGattling=yes Only Report has changed In order of weapons.

  • However, DeployFireWeapon can still be used to control whether to use Weapon 1 or Weapon 2 in deployment mode.

Although it is not possible to replace weapons, the counter accumulates normally (that's why there were changes in the Report), so after undeploy, the corresponding stage's weapon will be used (of course, RateDown caused by deployment interruption firing will also be calculated).

DisableReportfor any weapon. If it is used withInfantryTypes
Adding the tag IsGattling=yes (without any additional logic involved) give to TechnoTypes will make those Secondary,EliteSecondary of TechnoTypes Ignored.
Adding the tag IsGattling=yes (without any additional logic involved) give to VehicleTypes(UnitNavalTypes) will make those Secondary,EliteSecondary of VehicleTypes(UnitNavalTypes) Ignored.
VehicleTypes(UnitNavalTypes) in water can attack on land if their Primary,ElitePrimary can attack on land (in some cases, those units will ignore it). LandTargeting=2 also).