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TiberiumExplosive

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Revision as of 21:18, 6 February 2020 by Crimsonum (talk | contribs) (Updated info.)
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Flag: TiberiumExplosive
File(s): rules(md).ini, Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: CombatDamage, SpecialFlags

Logic related to TiberiumExplosive, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag controls whether the Ore/Tiberium carried by harvester units is explosive when that unit is destroyed. The effect is only triggered when the harvester VehicleType has at least one valid Explosion= animation set.

This logic is disabled if Harvester Truce is enabled, or by setting [SpecialFlags]HarvesterImmune=yes.

[CombatDamage]C4Warhead= is used to deal the damage, which is the sum of all contained Tiberium bails with their respective Tiberium's Power= values. See below for game specific behavior.

In Tiberian Sun

The unit's Strength is added to the damage. If [SpecialFlags]TiberiumExplosive=yes, the total damage is doubled. The spread is hardcoded to 1.5 cells.

In Firestorm

Damage is not increased as in Tiberian Sun. The spread is hardcoded to 1.5 cells. The SpecialFlags flag no longer has any effect, only the CombatDamage flag controls whether Harvester cargo is explosive or not.

In Red Alert 2 and Yuri's Revenge

The logic does not work. All flags are parsed and the damage is calculated correctly, but no damage is delivered.

Myths

Contrary to popular belief, this flag does not control whether Tiberium explodes when shot.