ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

BarrelAnimIsVoxel

From ModEnc
Revision as of 10:12, 16 September 2024 by Testid123 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelAnimIsVoxel
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: BuildingTypes


Specifies whether or not this building's barrel uses a voxel image. This is only relevant if the turret does not use a voxel image (TurretAnimIsVoxel=false). If the turret is a voxel file, the game automatically searches for a barrel voxel file with the -barl suffix (e.g. tankbarl.vxl) and uses it if found.

Note

  • Even if you specify BarrelAnimIsVoxel=no But you cannot use SHP files like TurretAnim.

See Also