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CollateralDamageCoefficient

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Revision as of 12:20, 4 December 2020 by Crimsonum (talk | contribs) (Added into the new bugs category.)
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Flag: CollateralDamageCoefficient
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This value is used as an additional multiplier to the damage done to surrounding objects when this TechnoType is destroyed, provided that the object has a Primary weapon and Explodes=yes.

Bugs/Side-Effects/Unexpected Limitations

The value of this flag is reset to its default value if the object's rules section is included in a map. For example, suppose that the object [FOO] has CollateralDamageCoefficient=2.0. If you add the section [FOO] into a map (e.g. for changing the object's Name for that map), you must also add CollateralDamageCoefficient=2.0 under that object section.