ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AllowableUnits

From ModEnc
Revision as of 20:48, 28 September 2022 by Crimsonum (talk | contribs) (Fixed some formatting mostly.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowableUnits
File(s): Maps
Values: Comma-separated list of strings. (Limited to: InfantryTypes and VehicleTypes)
Applicable to: Basic


Specified in a map's [Basic] section in conjunction with StartingDropships. The value is a comma-separated list of InfantryTypes and VehicleTypes from rules(md).ini. It specifies the units that the player is allowed to choose as dropship reinforcements using the Dropship loadout feature. By default the player can choose any units that have the player house/country specified as the units' owner and meet the house's/country's tech level. In TS this already provides considerable limitation, but in RA2 and YR, units that are normally limited by RequiredHouses, ForbiddenHouses or a requirement to infiltrate a battle lab will normally be available. In conjunction with AllowableUnitMaximums, the map designer can adjust specifically what units the player can select and how many.

See Also